

They should go ahead and pay YouTuber "Sir John" for the video appearing in this post, since it starts to capture the spirit of Naval Action's gameplay. I'm looking forward to stepping in again, despite this looking like a stealth launch with zero marketing and not even a launch trailer from the devs. I'd checked it out in early access maybe a year ago. But if you're playing with the vanilla ships, Naval Action is basically in Iron Man mode at all times, where a loss means you really lose your stuff. If you bought one of those special DLC ships, then you can keep respawning that ship indefinitely when you're sunk. There are two servers, though: War and Peace.

But that doesn't necessarily ease the hit to the pocketbook when the devs also create special DLC ships at $10 and $15 a pop that will devastate other ships in both PvE and PvP combat. "When fighting in Naval Action you can be sure you are only facing skills and ship fittings." Which is good to know. We're talking golden age sailing ships, the nautical equivalent of close-quarters combat, and even calculated water and wave shapes.ĭeveloper Game-Labs also claims that hacking is made impossible by design, with every battle action calculated on their servers. This is everything I love about Naval Action, a realistic 18th century Age of Sail naval combat simulator. Vast stretches of empty blue sea in the West Indies.
